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Liam O'Hare
Oct 11, 2022
CAGD 330 - Presley Blog 3
The past two weeks I have finished laying out all of the rough shapes for my "Presley" robot model. I am struggling with speeding up my...

Liam O'Hare
Oct 7, 2022
CAGD 470 - Blog Post 3
This sprint certainly was interesting and proved the strengths of our team. We were thrown plenty of obstacles during this sprint and...

Liam O'Hare
Oct 6, 2022
CAGD 495 - Sprint Review 3
At the end of last sprint I really wanted to focus on improving my pipeline. I think I've achieved that very well, I put all of my energy...

Liam O'Hare
Sep 27, 2022
CAGD 330 - Blog Post 2
Continued work on Presley has gone well. I have been getting much faster at using both Maya and the ZModeler brush. The ZModeler brush...

Liam O'Hare
Sep 25, 2022
CAGD 470 - Blog 2
Placeholder Team Name has finished its second sprint for Roto-Rescue and it went amazing! Our velocity has increased, we've found more...

Liam O'Hare
Sep 22, 2022
CAGD 495 - Sprint Blog 2
Sprint 2 went really well for my CAGD 495 class, I got lots of work done and have improved a lot on my abilities for creating characters....

Liam O'Hare
Sep 20, 2022
330 Blog Post - Presley Project
I was given the opportunity to challenge the 330 Advanced Modeling class, meaning I will complete the class early by doing one final...

Liam O'Hare
Sep 8, 2022
CAGD 495 - Sprint Review 1
This was my first sprint for CAGD 495, our Advanced Game Development class, and what a fun week it has been. I have learned a lot and...

Liam O'Hare
Sep 8, 2022
CAGD 470 Blog 1
This was my first sprint as the lead game designer for any project, it was a great time. I wanted to make sure everyone was handling work...

Liam O'Hare
May 14, 2022
CAGD 377 Blog Postmortem
For CAGD 377 Mobile Game Development I worked with a team of three to make an idle game with a plus one mechanic of physics-based puzzle...

Liam O'Hare
Apr 29, 2022
CAGD 377 Blog post 4
For these past two sprints I have worked on and completed lots of polish and finalizing art assets. Our team wanted to make sure we...

Liam O'Hare
Apr 4, 2022
CAGD 377 Blog Post 3
A huge part of Sprint 4 for me was to update all of our fabricator props to function better in engine as well as provide a more...

Liam O'Hare
Mar 12, 2022
CAGD 377 Blog Post 2
For this sprint I focused on making some the essential elements for our idle portion of our game. This meant tackling our factory...

Liam O'Hare
Feb 21, 2022
CAGD 377 Blog Post 1
I am working on an Idle game with a plus one mechanic of turn-based combat. The player will upgrade their factory and combat robot to...

Liam O'Hare
Dec 13, 2021
Game Scene Final Project Post
Presentation slideshow: https://docs.google.com/presentation/d/1rPYgd2JiT-33Z6Xqht-PkivbzfT1T1Lhw0m6LqPuSmA/edit?usp=sharing Game Scene...

Liam O'Hare
Dec 11, 2021
CAGD - 370 Mobile Game Postmortem
In my 370 class we were given a group project to make a small mobile game. My team included three members: me, the level designer,...

Liam O'Hare
Dec 1, 2021
CAGD 373 - Sprint Review 3
I am the team lead for group 3, we are building a playable game scene based off of the game Splitgate's map "Oasis". I am the...

Liam O'Hare
Nov 22, 2021
CAGD 370 Blog Post 4
This sprint was a very difficult one. It likely was the one that had the bulk of the work in store for me. What is good is that it has...

Liam O'Hare
Nov 17, 2021
CAGD 373 - Sprint Review 2
I am the team lead for group 3, we are building a playable game scene based off of the game Splitgate's map "Oasis". I am the...


Liam O'Hare
Nov 15, 2021
Book Final Project Post
The final project in this class is a Stylized 3D book that we will sculpt and concept ourselves. This project will likely be the most...