I am the team lead for group 3, we are building a playable game scene based off of the game Splitgate's map "Oasis". I am the Lead/Texturer, Preston and Burak are modelers, Ben is a modeler, texturer, and compositor, and Kade is a programmer and compositor. These roles will change slightly as we near the end of our project.
This week was the end of Sprint 5, here is our Trello board.


Here is what we have completed (so far) in sprint 5. 19 cards were assigned, 7 cards were complete, and we have 12 remaining. We realize this is very slow, while there aren't excuses for this, there are reasons for why these cards have taken long.
Overall these cards at the beginning were structured in larger portions of work. They are not cards that can be completed quickly. I have started segmenting our cards into checklists and individual cards because of this and we realize it means we move cards slowly. This is my fault, this was my first time being a team lead and have made changes to the way I add cards.
Additionally, I assigned too many stories at the start for our completion rate, so it looks like we have lots of cards assigned, when in reality these cards are meant to be completed much later. This is once again my fault and not the rest of the group's.
As a lead I can improve by more frequently checking the Trello and asking teammates if they're keeping it updated. I can also ask more from my individual teammates if I need to. While this isn't always necessary, I tend to prefer not bothering people instead of messaging/letting them know that I need more from them. I will start applying these strategies more to get us on track. I do know that we have gotten a really high level of quality work done. All of our assets look as good, if not, better than the original game. Everyone's been working hard and we're all really excited and confident to start wrapping this project up.
I have made changes this sprint to how we move cards, and already we are completing at a faster rate. Besides these adjustments, I have also focused on completing texturing more quickly.

Before I was layering my texture work, starting in substance designer and building some complex custom materials to use. That took me some time, but now that most of those are complete, I was able to start texturing our UV sets. The only UV set that was ready for me was Preston's UV set 1, so I completed that and set them up in Unity. I applied colliders, set pivots, and made prefabs of these modular pieces. I was able to do this quickly and well, so I plan to be able to complete cards like this in the future quickly to keep my group moving along.

To the right is some work that will be completed in the future sprints . This ranges from a completed portal gun asset, working portal mechanics in the scene, the completed major set piece, textured and in Unity, and additional props to populate the scene.
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