top of page
fr11.jpg

Glass Castle

This game was for school at CSU Chico for my advanced game development class. I worked as the lead Character Modeler on a team of ten to produce "Glass Castle", a story-driven 3D anime-style fantasy game. I built six characters for this game, including some modular NPCs. I worked in ZBrush, Maya, and Substance Painter, as well plugged in character animations throughout the Unity Project. This was a challenging, stressful project, where I learned a lot about communication with a team. I had never attempted an anime art style, and so learning this while producing characters at a quick rate was a process of growth and learning.

P06846.png

Roto-Rescue

This is another game I did for school in our game development class. I worked as a lead game designer on a team of four to built "Roto-Rescue", a physics based puzzle game where the player pilots a helicopter in 2.5D space and uses hazardous tools to save lives. I learned a lot about leadership and communication on this project. This project went really well and I'm really proud of the final product. I designed, built art, programmed, animated, made sound, and even did marketing for this game. I got lots of experience with scope and prioritization as well as making agile implementations and changes throughout the project.

goob1.png
RotoRescuePoster.png
image.png

Robo-Factory

This is a game I worked on with a team of three in my junior year of college at CSU Chico.  It is a physics based idle game where the player upgrades their factory to produce robots.  I was an artist on the team, mainly doing environment art, prop modeling, and some characters.  I also helped with merging our art into the engine so that all animations, ragdolls, and assembly lines were functioning properly and providing ample feedback.

robo screenshot.png
dom screenshot.png

Meaty Dom was a personal project made for one of my bosses and marketed it through a YouTube video.  Two friends and I worked together to create a first person puzzle horror game as a gift to my employer, who paid me to edit his YouTube videos. I worked on environments, props, characters, animations, programming, marketing, and more.  This game was purely for fun but I ended up learning a lot about time management and committing to finishing a project.  I led the team that completed this, as I had done multiple times with in the past with the same people. This further tested my leadership skills and taught me specifically about valuing team strengths and weaknesses and harnessing people properly without overworking or frustrating them.

Meaty Dom

bottom of page