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Digital Photography Eportfolio Final

Liam O'Hare

Tiling Textures:


In this tiling textures lab we were assigned to edit the photo of the ground so that it could tile (repeat) flawlessly in a video game. This texture can be applied to surfaces in a game engine to make it look like a rocky outdoor floor.

The composition must be head on and there can't be any shadows of exterior objects, such as trees, people, or anything else. This will ruin the tile effect and render shadows in the engine for objects that aren't actually there. While I didn't take the photo, these photos were provided to us by our professor, I can see that the composition is meant to be head on and capture a good amount of ground for tiling. The photo must be taken straight down in order to render the perspective correctly.


The purpose of this image is to be taken and used in a game. I feel this effect was achieved no doubt. I also made a normal of this photo to render some depth effects to be applied in Unity.

Complications with this photo included making the edges meet perfectly, but with tools in Photoshop it can be done relatively easily. In Photoshop the offset tool was used as well as many patching tools, like the spot healing and patch tool.


Hyper-realism:


The hyper-realism project was assigned to our class as multiple photos mixed together to create a surreal effect. We were meant to use many different post processing tools in Photoshop to accomplish this. We had to come up with an idea, take the necessary photos, and blend them together to achieve our idea. I wanted to take a photo of my brother with shades on. These shades would reflect a forest landscape, and behind him was the same forest landscape taken twice, once in the day, and once in the night. Along the horizon line these two photos would be split. Here was my final product:



As the assignment and subject matter explain, the intended effect and composition of this scene is to achieve a surreal atmosphere. There are a few things going on in this photo that couldn't be seen in the real world, such as the two different lighting scenarios and the clear reflection in my brother's sunglasses. The landscape photos were adjusted to have the foliage help frame my brother's face, and the zoom was done to help make the background stand out from the foreground more. The foreground has no zoom, where the background landscape photos used a telescope camera lens.


Some complications in this project was access to resources. My original idea included a background of the starry night, but I was unable to get a long exposure shot of the stars because I didn't own a tripod. I attempted this anyways in my hands, and leaning on various structures, but to get a clear photo of the stars it can take exposures up to 15 to 25 seconds, so photos came out very distorted and unclear. Stars were visually shaky and the photo looked nothing like I intended. So I had to change my idea to something I had resources to achieve, like shorter exposure shots of a landscape.


My brother was the main focal point of the image because I wanted it to seem like he was in awe at the surreal scene around him



. This was the main idea of the photo. I think I achieved drawing the viewers eye to the focal point, although I don't know if my brother has the most expressive face. I can't blame him for this though, I'm lucky he agreed to help me!


In Photoshop I made some minor color correction changes, but most of the time spent in post was on masking various parts of the images and piecing them together. This included the sunglasses and foliage/horizon separation.


Panorama:




This Panorama lab was very short and simple. We had to stitch together multiple images (taken for us by our professor) in Photoshop.

The intended effect was to produce a wider representation of a scene, attempting to capture more than a normal camera can capture. While most of our phones nowadays have the technology to do this automatically, this lab taught us how to do it manually, with Photoshop.




While I didn't take the photos, I imagine the intended composition was to accurately depict this scene. The photographer most likely had to either use a tripod or stay very still while rotating for various shots. What is critical is that each photo overlaps each other at about a third so that in post the photographer can successfully stitch the photos together. The focal point is most likely the house since it sits near the center of the photo.


The viewers eye is very easily led along the photo since it is so linear. The photographer uses the trees and sky to guide the image along, this is important since there is so much information in the photo.


Post processing techniques used in Photoshop was just an auto alignment tool that lined up all of the photos perfectly. We also used masking techniques followed with patching and spot healing to fill in blank areas such as the corners of the image.




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